<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Upcoming</title>
		<link>http://zandairstudios.forumotion.com/upcoming-f5/-t1.htm</link>
		<description>Here you'll find any projects we're currently working on.</description>
		<lastBuildDate>Wed, 21 Jan 2009 22:28:32 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Upcoming</title>
			<url>http://i687.photobucket.com/albums/vv238/headoflead/zfl.jpg</url>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/-t1.htm</link>
		</image>
		<item>
			<title>Unnamed game (Codename: Riddled Haven)</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/unnamed-game-codename-riddled-haven-t81.htm</link>
			<dc:creator>Alex</dc:creator>
			<description>The information below is subject to change:

This will be a TDS game. Gameplay-wise, I'm aiming for non-linear gameplay; each level will have certain objectives to be met as well as an alternate &quot;quest&quot; or two, similar to Crysis. In addition, the game will feature a bioware-RPG style dialogue system and alternate endings. 



Otherwise, it will mostly be a standard TDS. It will feature a smaller, but more varied, arsenal than Rogue Gun, and I might also include an inventory system  ...</description>
			<category>Upcoming</category>
			<pubDate>Wed, 21 Jan 2009 22:28:32 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/unnamed-game-codename-riddled-haven-t81.htm#674</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/unnamed-game-codename-riddled-haven-t81.htm</guid>
		</item>
		<item>
			<title>Rogue Gun (formerly Dead Cell)</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-formerly-dead-cell-t19.htm</link>
			<dc:creator>Alex</dc:creator>
			<description>EDIT: 8/11

Current demo:

http://www.yoyogames.com/games/show/48192



EDIT: 7/19

My current GM project is called Rogue Gun. Its a 2D sci-fi shooter, featuring many planets, enemies, and weapons, as well as solid characters and story. 



William Clayton was bred by the empire to be a soldier. Formerly a special operations agent, he betrayed his squad when it was ordered to fire on his own family. He's become a rogue, and as he learns more about the evils of the Empire he decides to  ...</description>
			<category>Upcoming</category>
			<pubDate>Sun, 16 Dec 2007 19:26:42 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-formerly-dead-cell-t19.htm#71</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-formerly-dead-cell-t19.htm</guid>
		</item>
		<item>
			<title>Rogue Gun: Sequel or Length?</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-sequel-or-length-t69.htm</link>
			<dc:creator>Alex</dc:creator>
			<description>Read about the problem in the main Rogue Gun thread first. Then respond. Thanks!

Options:

Cram the entire plot into one game: It'll be closer to commercial length, definately finish the story, and I won't have to worry about making a sequel I don't want to make. But it'll take an extra month or two of development time.



Have a sequel, and improve the original gameplay: The original will be finished quicker, the original gameplay will be much improved in the sequel, but the sequel may  ...</description>
			<category>Upcoming</category>
			<pubDate>Wed, 23 Jul 2008 16:22:26 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-sequel-or-length-t69.htm#610</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/rogue-gun-sequel-or-length-t69.htm</guid>
		</item>
		<item>
			<title>Yet another Sledder remake....</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/yet-another-sledder-remake-t50.htm</link>
			<dc:creator>Jonny</dc:creator>
			<description><![CDATA[I am making a Sledder remake, with proper credit, of course. It will be done in BlitzMax with Grey Alien Framework.
<br />

<br />
I don't have much to offer right now, other than the name is SledderMAX and you can find info on jonnygaming.googlepages.com]]></description>
			<category>Upcoming</category>
			<pubDate>Wed, 27 Feb 2008 23:59:48 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/yet-another-sledder-remake-t50.htm#480</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/yet-another-sledder-remake-t50.htm</guid>
		</item>
		<item>
			<title>RTD III</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/rtd-iii-t68.htm</link>
			<dc:creator>Stroggos</dc:creator>
			<description><![CDATA[as some of have probably have read i am making yet another Return to Doom(RTD) this one being the 3rd is going to be made in SW2(Silent Walk 2 for those who dont know) Progress is really slow eg. ive only just started on the 2nd level largly because ive had to get used to the SW2 interface. with any luck at all the full game should be out in a couple of months wish me luck!
<br />

<br />

<br />
~
<br />
 Stroggos
<br />
             ~(Stroggalien in the SW forums)]]></description>
			<category>Upcoming</category>
			<pubDate>Sat, 14 Jun 2008 10:28:34 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/rtd-iii-t68.htm#596</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/rtd-iii-t68.htm</guid>
		</item>
		<item>
			<title>Top-Down Shooter</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/top-down-shooter-t28.htm</link>
			<dc:creator>Aaron</dc:creator>
			<description>Sometime within the next week I plan to start making a game. But I need some help with ideas.



Basic Overview

The game will be top-down shooting. It will all be controlled with mouse to avoid hassle. Saving enabled. Enemies will exist in three primary groups: Red, Blue, and Green. The groups will affect damage ratings. For example:



Red &gt; Green &gt; Blue &gt; Red



Enemies will also have differing levels, each color group with identical levels. The player will switch their shields  ...</description>
			<category>Upcoming</category>
			<pubDate>Fri, 28 Dec 2007 04:10:55 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/top-down-shooter-t28.htm#149</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/top-down-shooter-t28.htm</guid>
		</item>
		<item>
			<title>Lines</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/lines-t41.htm</link>
			<dc:creator>Aaron</dc:creator>
			<description>This is what you get when I get bored at three o'clock in the morning. Lines is pretty simple. You move the line's end point up and down to avoid the walls. As of now it features 6 levels and 4 different line colors...or does it???? Maybe you should look around carefully... The menu is kinda whacked, isn't it?  



Ultima Games Upcoming Page </description>
			<category>Upcoming</category>
			<pubDate>Sun, 27 Jan 2008 12:16:39 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/lines-t41.htm#346</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/lines-t41.htm</guid>
		</item>
		<item>
			<title>Pixelian: My first Blitzmax game!</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/pixelian-my-first-blitzmax-game-t40.htm</link>
			<dc:creator>Jonny</dc:creator>
			<description>I am working on my first Blitzmax project! It is a remake of Pixelia, my first successful (in my eyes) game with Game Maker. It is called &quot;Pixelian&quot; after Galaxian just because I did not want to have two projects filed under the same name.



It renders SUPER fast compared to Game Maker... but it is also a lot of work to do; I mean it takes some time getting used to. Here's a code sniplet to show you what I mean:

Code:' -------------------Bullet

Type Tbullet Extends Tgeneral



   ...</description>
			<category>Upcoming</category>
			<pubDate>Wed, 23 Jan 2008 01:24:24 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/pixelian-my-first-blitzmax-game-t40.htm#332</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/pixelian-my-first-blitzmax-game-t40.htm</guid>
		</item>
		<item>
			<title>Internet Browser SIB</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/internet-browser-sib-t35.htm</link>
			<dc:creator>Stroggos</dc:creator>
			<description>Im making a Fairly simple Internet browser called SIB(Stroggos Internet Browser) Written in BASIC. im up to version 3.0 ill uplead them in deceding order all of the are realy small like 800kb each max so please try them No viruses No Malware Completly clean if you dont want them simply delete it its in a self extracting archive



 Version 1

Extreamly Basic but it was my first go



Version 2

Much better more features



Version 2.1&lt;&lt;&lt;&lt;&lt;&lt;Reccomended  

its version  ...</description>
			<category>Upcoming</category>
			<pubDate>Thu, 10 Jan 2008 00:26:27 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/internet-browser-sib-t35.htm#259</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/internet-browser-sib-t35.htm</guid>
		</item>
		<item>
			<title>DOOM 1945</title>
			<link>http://zandairstudios.forumotion.com/upcoming-f5/doom-1945-t12.htm</link>
			<dc:creator>Stroggos</dc:creator>
			<description><![CDATA[Every gamer has heard of Doom and some may have heard of a classic called 1945. 1945 is a Birdseye veiw game where your a plane killing others. Anyway in Doom 1945 Your a Cacodemon and your shooting down other monsters. Im making it using game maker 6.1 as its the only version i have. 
<br />

<br />
for the fans of Zandair Studios this is not made by the whole team just me Stroggos.]]></description>
			<category>Upcoming</category>
			<pubDate>Fri, 07 Dec 2007 09:32:43 GMT</pubDate>
			<comments>http://zandairstudios.forumotion.com/upcoming-f5/doom-1945-t12.htm#31</comments>
			<guid>http://zandairstudios.forumotion.com/upcoming-f5/doom-1945-t12.htm</guid>
		</item>
	</channel>
</rss>