New collab project August 2010
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Re: New collab project August 2010
Do you think we'd be more productive if we set small goals for us to reach by the end of each month? For example, at the end of this month, maybe we should have the player object finished: sprites, animations, health system, finish sword system (No movement when charging, player can't defend just by tapping the defend key (cheap)). That should be a fairly easy goal to reach in the next two weeks.
Re: New collab project August 2010
Goal: At the end of the day, always have something new added to it.
Re: New collab project August 2010
I made a new forum so we can trade code privately, and in it is the latest gmk. The running animation took longer than I thought, but it looks good (could be better). The health bar uses the default health variable, but it's not the default GM healthbar (but pretty much the same thing). HUD code is in obj_computer. There's a variable that will make the shield shake (ex. for when you get hurt).
Re: New collab project August 2010
Grunt (not sure about color, but it's better than dull black and white):
I felt like it:
The ladder is already coded in.
I felt like it:
The ladder is already coded in.
Re: New collab project August 2010
Do you want to keep working on this project? Its been a while since either of us did anything with the source code. I'd be happy to keep working on it if you want to, but I also want to finish a GM project that I've been working on for a long time, and I'm sure you want to keep experimenting with flash.
Re: New collab project August 2010
Yeah. I think we should try something less ambitious next time we get a break from school.
Re: New collab project August 2010
Now that I don't have cross country every day (except Sunday), I can work on stuff during the year.Alex wrote:next time we get a break from school.
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